Bringing GPU power closer.
Remote GPU acceleration & cross-platform graphics
Keep data and code local. Run demanding GPU workloads remotely over commodity Wi-Fi. I adapted four 3D Gaussian Splatting frameworks and worked on remote graphics for macOS applications.
Project notes
UG Visiting Research Student (HKUST) & R&D (WiCi AI)
Supervised by Prof. Zili Meng
Remote 3DGS training
Kept datasets and training code local while accessing remote GPUs over Wi-Fi. Achieved 83.28% of native training-loop throughput with gsplat, and 82.27% loop / 78.11% end-to-end efficiency with Original 3DGS. The remote setup delivered a 3.26× speedup over a local RTX 4060 with no quality degradation in the reported comparison.
Metal-to-Vulkan graphics
Developed a compatibility layer with remote rendering and video streaming. GravityMark 1.89 at 1080p, one million particles, and Temporal AA averaged 45.8 application FPS, versus 7.7 FPS on the MacBook Neo’s native Metal path: a 5.95× increase.
DaVinci Resolve workloads
Translated selected macOS Metal workloads to a remote RTX 5090 Laptop GPU. Exporting 500 frames of Standard Candle UHD: Rocket Science (66 Blur) at 1080p / 25 fps / AV1 took 6m 08s, versus 13m 33s natively on a MacBook Pro M5 Max: 2.21× throughput and 54.7% less export time.